Beveling

A few beveled primitives.

A beveled cube is generally not enough to model a lot of different objects. To help in these tasks, several other primitives may be useful. All of these primitives are designed so that they are easy to manipulate and redimension. For instance, the cylinder and similar primitives are designed with only 4 lathe sections in order to align the sections along the axes and thus ease the dimensioning along those axes. With 8 lathe sections, some of the sections would lie on a 45° plane and it would be necessary to first turn the whole model 45° in order to redimension it precisely.

Click on any primitive below to view enlarged, shaded, and wireframe views of it.

Click here to download a zip file containing all primitives for Animation:Master v14.0 or later.

And click here to download a zip file containing all primitives for Animation:Master v8.5 or earlier.

This tutorial uses Animation Master V14.


The Cube

The Frame

The Box

The Bored Cube

The Cylinder

The Pipe

The Rounded Cube

The Tablet

The Lug

The Squared El

The Squared Elbow

The Rounded Elbow

The Squared Tee

The Rounded Tee

The Squared Y
(Note that this primitive is not completed. There is a 6 point patch in the center and I did not find an elegant and satisfactory way to close it. If anybody finds an elegant solution, I would be glad to hear about it.)