Here
is the Planet Glow plugin
(for A:M v8.5 and for Windows). Drop it into the A:M Shader folder.
And because the shader is not trivial to use, I also include the
zipped project file that
produced the image above. Oh! And the stars background is produced
with my Worley material
plugin.
Here are the parameters to set within this plugin:
High Color sets the halo color at high altitude;
Low Color sets the halo color at low altitude (near
the surface of the planet;
Falloff is set to the size of the inside planet relative
to the glow sphere in percent;
Glow will amplify the intensity of the glow effect;
Fade will increase the fading of the glow as the altitude
gets higher (rarefaction of the atmosphere);
Transparency will adjust the atmospheric effect over
the planet. The atmospheric effect color is controlled by the color
attribute of the material.
More instructions:
The plugin must be used with a material as supplied in the project
file and applied on the attributes of the material.
When dropped in choreography, the halo model must be set so that
"Cast reflection", "Cast shadow" and "Receive
shadow" are unchecked.
NOTE: The plugin does not work well with antialiasing.
I don't know why but if the antialiasing is turned on, the renderer
tends to render the splines inside the halo and the transparency
is crapped.
One last word of caution, To get better fitting sphere one inside
the other, it is better to use high resolution sphere (high patch
counts) of 16 cross sections minimum. Lower resolution sphere does
not produce round sphere and the glow effect is difficult to fit
(same problem if you want to add a moving cloud sphere over the
planet BTW).