Book Reviews
The following book reviews are written from the point of view of someone (myself) who have a strong bias toward CGI animation.
Here is a set of comments that came by from discussing my book reviews on forums:
- Reading books does not make one an artist by any long shot, no matter how good the books may be.
- A book that stays on the shelf is just money spent for nothing. In other words, if you don't like to read books then don't buy them in the first place.
- A book is not a bible. I know of no book that can be qualified as "The definitive book on animation". There are no books that are absolutely good stuff from cover to cover and is 100% enlightening. All books have their strengths and weaknesses. All of them. There may be a sense of revelation after reading the first book on a new subject, especially if that first book is a good one. But this sensation is only because it is the first book and thus whichever concepts discussed are new. Do not trust that it is because it is truely and objectively that good.
- It is by reading many books that one gets a more global picture of a domain. And it is by the repetition of concepts, explained in different ways by different authors from reading different books that concepts eventually "make sense" and concepts that are just mentioned by one single author just fade away as it should IMO. I recommend reading many books instead of re-reading the same one over. It is the only way to discover which ones are truely good and which ones would be worth re-reading.
- Making total sense out of a book is not that important. What is more important is to read it and understand whatever can be understood in it even if this is little. And it will most probably be very little the first time one reads a book on a new topic. The only action of reading it, even if not fullly understood, sets a foundation. Sets knowledge anchors onto which later readings will build an edifice of knowledge and into which later discussions, assignments, experience will draw to help go further. When the first book is read on a new topic, it leaves large voids of understanding. And as further books are read on a topic, more and more of that void gets filled.
- Reading a book is the only way to store in mind a map of where to get this information for later reference or use.
- The best way to make sense out of any book is to try to apply the concepts. In the case of animation, that means actually doing animation. There are no better way to relate to a concept or a technique than after fighting with it for a while with mitigated success. Then, suddenly, what the author is talking about makes sense.
This said, here are the reviews:
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Acting for Animators – A Complete Guide to Performance Animation
By Ed Hooks
Heinemann, 2003
7½" x 8½", 130 pages
Review posted on Mar 3 2007
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Animation: The mechanics of Motion
By Chris Webster
Focal press, 2005
7½" x 9¾", 260 pages
Review posted on Mar 25 2007
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Animation From Pencils to Pixels – Classical Techniques for Digital Animators
By Tony White
Focal Press, 2006
7¼" x 10¼" , 500 pages
Review posted on Nov 19 2006
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Animation from Script to Screen
By Shamus Culhane
St. Martin's Press, 1988
6¼" x 9¼" , 336 pages
Review posted on Feb 20 2007
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Cartoon Animation
By Preston Blair
Walter Foster publishing, 1994
10¼" x 9" , 224 pages
Review posted on Aug 15 2007
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Chuck Amuck – The Life and Times of an Animated Cartoonist
By Chuck Jones
Avon Books, 1989
8" x 10", 304 pages
Review posted on Sep 19 2007 |
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Chuck Jones – Chuck Reducks – Drawing from the Fun Side of Life
By Chuck Jones
Warner Books, 1996
8¼" x 10¼", 286 pages
Review posted on Nov 26 2007 |
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Creating Characters with Personality
By Tom Bancroft
Watson-Guptill, 2006
8½" x 11", 160 pages
Review posted on Dec 4, 2007
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Digital Character Design and Painting
By Don Seegmiller
Charles River Media, 2003
7¼" x 9¼", 354 pages
Review posted on Dec 27, 2007 |
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Facial Expressions – A Visual Reference for Artists
By Mark Simon
Watson-Guptill, 2005
9" x 10¾", 256 pages
Review posted on Dec 20, 2007 |

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Film Directing Fundamentals – See Your Film Before Shooting
by Nicolas T. Proferes
Focal Press, 2005
7¼" x 10¼", 277 pages
Review posted on Jan 23, 2008
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Film Directing Shot by Shot – Visualizing from Concept to Screen
by Steven D. Katz
Michael Wiese Productions, 1991
7" x 10", 366 pages
Review posted on feb 16, 2008 |

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From Word to Image - Storyboarding and the filmmaking process
By Marcie Begleiter
Michael Wiese productions, 2001
7" x 10", 224 pages
Review posted on Jan 17, 2008
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Gesture Drawing for Animation
By Walt Stanchfield
Leo Brodie, On-line pdf
8½" x 11", 214 pages
Review posted on Apr 10, 2007
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Hollywood Cartoons – American Animation in its Golden Age
By Michael Barrier
Oxford University Press, 1999
6½" x 9½", 650 pages
Review posted on Sep 5 2007
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Les dessins animés de la Métro-Goldwin-Mayer
By Patrick Brion
Éditions de la martinière, 1999
10¼" x 12½", 360 pages
Review posted on Apr 10 2007
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Of Mice and Magic - A History of Amercan Animated Cartoons
By Leonard Maltin
Plume, 1980
7½" x 9¼", 470 pages
Review posted on May 25 2007
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Prepare to board! – Creating Story and Characters for Animated Features and Shorts
By Nancy Beiman
Focal Press, 2007
7¼" x 10¼", 317 pages
Review posted on February 1st 2008 |
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7 Minutes – The Life and Death of the American Animated Cartoon
By Norman M. Klein
Verso, 1993
7" x 9½", 284 pages
Review posted on Aug 9 2007
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Simplified Drawing for Planning Animation
By Wayne Gilbert
Anamie, 1999
8½" x 11", 82 pages
Review posted on Dec 12 2007
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Stop Staring – Facial Modeling and Animation Done Right
By Jason Osipa
Sybex, 2003
7½" x 9", 336 pages
Review posted on Apr 28 2007
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Storytelling Through Animation
By Mike Wellins
Charles River Media, 2005
7¼" x 9¼", 436 pages
Review posted on May 11 2007
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Talking Animals and Other People – The autobiography of a legendary animator
By Shamus Culhane
Da Capo Press, 1998
6" x 9¼", 466 pages
Review posted on Sep 12 2007
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Tex Avery – The Great Animation Director from the Golden Age of the Hollywood Cartoon
By John Canemaker
Turner Publishing Inc, 1996
10" x 13", 224 pages
Review posted on Sep 26 2007 |
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Tex Avery: King of Cartoons
By Joe Adamson
Big Apple Books, Da Capo Press, 1975
8" x 10¾", 240 pages
Review posted on Aug 29 2007
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The Animator's Survival Kit – A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Notion and Internet Animators
By Richard Williams
Faber and Faber, 2001
9½" x 11", 342 pages
Review posted on Feb 9 2007
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The Animator`s Woorkbook – Step by Step Techniques of Drawn Animation
By Tony White
Watson Guptill, 1988
8¼" x 11", 160 pages
Review posted on Aug 22 2007
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The Illusion of Life – Disney Animation
By Frank Thomas and Ollie Johnston
Hyperion, 1981
10¾" x 11¼", 576 pages
Review posted on Feb 2 2007
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Thinking Animation – Bridging the Gab Between 2D and CG
By Angie Jones and Jamie Oliff
Thomson, 2007
7½" x 9", 346 pages
Review posted on Nov 26 2006
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Timing for Animation
By Harold Whitaker and John Halas
Focal Press, 2006
7½" x 9½", 144 pages
Review posted on Feb 25 2007
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Understanding Comics – The Invisible Art
By Scott McCloud
HarperPerennial, 1994. (There are other publishers for this book)
6¾" x 10¼", 216 pages
Review posted on Jan 10, 2008 |
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