Animation

Book Reviews

The following book reviews are written from the point of view of someone (myself) who have a strong bias toward CGI animation.

Here is a set of comments that came by from discussing my book reviews on forums:

  • Reading books does not make one an artist by any long shot, no matter how good the books may be.
  • A book that stays on the shelf is just money spent for nothing. In other words, if you don't like to read books then don't buy them in the first place.
  • A book is not a bible. I know of no book that can be qualified as "The definitive book on animation". There are no books that are absolutely good stuff from cover to cover and is 100% enlightening. All books have their strengths and weaknesses. All of them. There may be a sense of revelation after reading the first book on a new subject, especially if that first book is a good one. But this sensation is only because it is the first book and thus whichever concepts discussed are new. Do not trust that it is because it is truely and objectively that good.
  • It is by reading many books that one gets a more global picture of a domain. And it is by the repetition of concepts, explained in different ways by different authors from reading different books that concepts eventually "make sense" and concepts that are just mentioned by one single author just fade away as it should IMO. I recommend reading many books instead of re-reading the same one over. It is the only way to discover which ones are truely good and which ones would be worth re-reading.
  • Making total sense out of a book is not that important. What is more important is to read it and understand whatever can be understood in it even if this is little. And it will most probably be very little the first time one reads a book on a new topic. The only action of reading it, even if not fullly understood, sets a foundation. Sets knowledge anchors onto which later readings will build an edifice of knowledge and into which later discussions, assignments, experience will draw to help go further. When the first book is read on a new topic, it leaves large voids of understanding. And as further books are read on a topic, more and more of that void gets filled.
  • Reading a book is the only way to store in mind a map of where to get this information for later reference or use.
  • The best way to make sense out of any book is to try to apply the concepts. In the case of animation, that means actually doing animation. There are no better way to relate to a concept or a technique than after fighting with it for a while with mitigated success. Then, suddenly, what the author is talking about makes sense.

This said, here are the reviews:

Acting for Animators – A Complete Guide to Performance Animation

By Ed Hooks

Heinemann, 2003

7½" x 8½", 130 pages

Review posted on Mar 3 2007

Animation: The mechanics of Motion

By Chris Webster

Focal press, 2005

7½" x 9¾", 260 pages

Review posted on Mar 25 2007

Animation From Pencils to Pixels – Classical Techniques for Digital Animators

By Tony White

Focal Press, 2006

7¼" x 10¼" , 500 pages

Review posted on Nov 19 2006

Animation from Script to Screen

By Shamus Culhane

St. Martin's Press, 1988

6¼" x 9¼" , 336 pages

Review posted on Feb 20 2007

Cartoon Animation

By Preston Blair

Walter Foster publishing, 1994

10¼" x 9" , 224 pages

Review posted on Aug 15 2007

Chuck Amuck – The Life and Times of an Animated Cartoonist

By Chuck Jones

Avon Books, 1989

8" x 10", 304 pages

Review posted on Sep 19 2007

Chuck Jones – Chuck Reducks – Drawing from the Fun Side of Life

By Chuck Jones

Warner Books, 1996

8¼" x 10¼", 286 pages

Review posted on Nov 26 2007

Creating Characters with Personality

By Tom Bancroft

Watson-Guptill, 2006

8½" x 11", 160 pages

Review posted on Dec 4, 2007

 

Digital Character Design and Painting

By Don Seegmiller

Charles River Media, 2003

7¼" x 9¼", 354 pages

Review posted on Dec 27, 2007

Facial Expressions – A Visual Reference for Artists

By Mark Simon

Watson-Guptill, 2005

9" x 10¾", 256 pages

Review posted on Dec 20, 2007

Film Directing Fundamentals – See Your Film Before Shooting

by Nicolas T. Proferes

Focal Press, 2005

7¼" x 10¼", 277 pages

Review posted on Jan 23, 2008

Film Directing Shot by Shot – Visualizing from Concept to Screen

by Steven D. Katz

Michael Wiese Productions, 1991

7" x 10", 366 pages

Review posted on feb 16, 2008

From Word to Image - Storyboarding and the filmmaking process

By Marcie Begleiter

Michael Wiese productions, 2001

7" x 10", 224 pages

Review posted on Jan 17, 2008

Gesture Drawing for Animation

By Walt Stanchfield

Leo Brodie, On-line pdf

8½" x 11", 214 pages

Review posted on Apr 10, 2007

 

 

Hollywood Cartoons – American Animation in its Golden Age

By Michael Barrier

Oxford University Press, 1999

6½" x 9½", 650 pages

Review posted on Sep 5 2007

 

Les dessins animés de la Métro-Goldwin-Mayer

By Patrick Brion

Éditions de la martinière, 1999

10¼" x 12½", 360 pages

Review posted on Apr 10 2007

Of Mice and Magic - A History of Amercan Animated Cartoons

By Leonard Maltin

Plume, 1980

7½" x 9¼", 470 pages

Review posted on May 25 2007

Prepare to board! – Creating Story and Characters for Animated Features and Shorts

By Nancy Beiman

Focal Press, 2007

7¼" x 10¼", 317 pages

Review posted on February 1st 2008

7 Minutes – The Life and Death of the American Animated Cartoon

By Norman M. Klein

Verso, 1993

7" x 9½", 284 pages

Review posted on Aug 9 2007

Simplified Drawing for Planning Animation

By Wayne Gilbert

Anamie, 1999

8½" x 11", 82 pages

Review posted on Dec 12 2007

 

Stop Staring – Facial Modeling and Animation Done Right

By Jason Osipa

Sybex, 2003

7½" x 9", 336 pages

Review posted on Apr 28 2007

Storytelling Through Animation

By Mike Wellins

Charles River Media, 2005

7¼" x 9¼", 436 pages

Review posted on May 11 2007

Talking Animals and Other People – The autobiography of a legendary animator

By Shamus Culhane

Da Capo Press, 1998

6" x 9¼", 466 pages

Review posted on Sep 12 2007

Tex Avery – The Great Animation Director from the Golden Age of the Hollywood Cartoon

By John Canemaker

Turner Publishing Inc, 1996

10" x 13", 224 pages

Review posted on Sep 26 2007

Tex Avery: King of Cartoons

By Joe Adamson

Big Apple Books, Da Capo Press, 1975

8" x 10¾", 240 pages

Review posted on Aug 29 2007

The Animator's Survival Kit – A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Notion and Internet Animators

By Richard Williams

Faber and Faber, 2001

9½" x 11", 342 pages

Review posted on Feb 9 2007

The Animator`s Woorkbook – Step by Step Techniques of Drawn Animation

By Tony White

Watson Guptill, 1988

8¼" x 11", 160 pages

Review posted on Aug 22 2007

The Illusion of Life – Disney Animation

By Frank Thomas and Ollie Johnston

Hyperion, 1981

10¾" x 11¼", 576 pages

Review posted on Feb 2 2007

Thinking Animation – Bridging the Gab Between 2D and CG

By Angie Jones and Jamie Oliff

Thomson, 2007

7½" x 9", 346 pages

Review posted on Nov 26 2006

Timing for Animation

By Harold Whitaker and John Halas

Focal Press, 2006

7½" x 9½", 144 pages

Review posted on Feb 25 2007

Understanding Comics – The Invisible Art

By Scott McCloud

HarperPerennial, 1994. (There are other publishers for this book)

6¾" x 10¼", 216 pages

Review posted on Jan 10, 2008