E-mail address
User name: ypoissant2
Server name: videotron.ca
Geographical location
I live in Québec city, in the province of Québec, Canada.
Education
I have a master's degree in Mathematics and Computer Science.
My Ms. thesis was about using Neural Networks for the detection
and replacement of missing values in databases. I also have
a diploma as electronic technician from several years yet.
Skills
3D
Although I do not have enough opportunities (to my taste)
to do so, currently my main interest is in 3D modeling and
animation. I managed to do 3D graphics of all sort since 1988
where I did program my own modeling and raytracing application
in Pascal. Then, I discovered POV-RAY and did several illustrations
with it. I also tried several other 3D apps but grew frustrated
by the high prices of these applications given their extremely
limited functionalities. I eventually found Animation:Master,
a 3D app designed specificaly for character animation. At
the time it was really the only 3D tool an artist could afford
(it is still true today).
While at Micro-Intel/Cogniscience, I had several opportunities
for doing 3D works, mostly static images, and on a few occasions,
some animations. I used Animation:Master for most of the 3D
works and True Space for things like logos, user interfaces
and the like.
Illustration
I've done a lot of illustrations through the years, both
realistic and cartoon type. In the late '70s, I also published
a European style comic album and I also had, with some friends,
a comics publishing house. I also did graphic arts for the
advertisement industry and realized old style diaporamas.
While I worked for a robotics company, I did a lot of technical
and conceptual illustrations. I also had several opportunities
for working in the machine shop where I did sculpture type
pieces.
While at At Micro-Intel/Cogniscience, I did (amongst other
tasks) all kind of illustrative works, storyboarding, concept
sketches, etc.
I still do illustative works for storyboards, character design
and general illustrations. I also do graphics design for web
sites. Since a couple of years, I started doing pastel paintings
and Computer assisted paintings using Painter
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User Interface Design
Several years ago, I founded a software company with a friend.
We designed and programmed an accounting application. The
application was very innovative for that time (CP-M days and
the beginning of MS-DOS). It included a ton of expert-system
based user's task support with instantaneous and informative
feedback. Entries were also done in a WISIWIG manner. In fact,
the application was so user-friendly for that time that it
got selected by the ministry of education for teaching administrative
techniques in colleges even though we didn't design it for
that purpose.
While at Micro-Intel/Cogniscience, I designed several user
interfaces for multimedia educational applications and later
for specialized e-learning application.
Through the years, I've refined my reflections about what
I call the other user interface: the user's naive understanding
of an interface which was mainly built by a designer who had
a naive comprehension of the user and his needs. I tend to
design proactive intelligent interfaces designed to guide
the user instead of reactive interfaces which just sit there,
waiting for the user to do something.
Programming
I got interested in programming in 1977 when I met two Belgian
artists who demonstrated "computer art" on
Tektronix terminals in a museum. I was the only one visitor
for the whole day and they explained me what they where doing
and showed me their program in Fortran. I didn't understand
a thing but I knew I wanted to do art with a computer. I only
really started to program in 1979 though.
Although my main goal was to develop a graphic application
which would facilitate the representation of 3D environment
with perspective and all that stuff (exactly what the 3D apps
of today do), I got diverted into accounting programming for
several years and then into robotics navigation system development.
While at Micro-Intel/Cogniscience, I programmed applications
in C++ and in Prisme (an internally developped object oriented
language based on Lisp and Prolog that we use for building
all our multimedia applications).
I still program in C++. My main interest is in developing
shader and material plugins for Animation:Master and I program
3D rendering and shading modules. One of my latest feat was
to program a photon mapping module for Animation:Master.
Electronic
Although I can repair any electronic equipment, I don't do
it anymore. In fact I hate it so I will not insist on this
aspect of my skills. The furthest I am willing to go in this
direction is to build my own computer from parts.
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